No more worrying about your opponent’s armor. The Hydratron Pro is a newly released Hexite Nanovor that uses two long tentacles to unleash armor-piercing, anti-matter wave attacks on your enemies. He also starts Green Combo attacks when you want to power up with another Nanovor on your team. The Hydratron Pro costs 20 Nanocash if you are looking to add him to your collection.

Hydratron Pro Picture - Nanovor Evolution

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The Psi Shield is a Velocitron Nanovor with a head the size of a boulder. But don’t let the awkward head fool you because it can do some serious damage with his Psi Bash Attack. Also, Psi Shield is an Orange Combo finisher which reduces your opponent’s energy by 5 energy points for the remainder of the match.

Psi Shield Picture - Nanovor Evolution
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If you are looking for a Nanovor to shift a battle’s momentum in your favor then look no further than Doom Blade Max. He utilizes a sharp, guillotine blade tongue to weaken an enemy’s defenses, and, for an added bonus, to chop off their heads. Did I mention the Blue Combo attack which removes 2 Energy from your helpless enemy? Well, I just did. Get yourself a Doom Blade Max today!

Doom Blade Max Picture - Nanovor Evolution

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The Plasma Lash Max is an Orange Finish Combo Nanovor that has incredible damage dealing capabilities. Looking to deal out damage and devastation? Then utilize Plasma Lash Max’s energy blast attack which dishes out 60 points of damage for crazy destruction.
Plasma Lash Max Picture
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Hey everyone, Smith and Tinker has released there brand spankin’ new version of Nanovor. It is called Nanovor Evolution and it’s finally here. Check out the trailer for the new version below.
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One Nanovor that you can count on to give moderate damage to the opponent is Hypertusk 1.0. The best way to use it is in a hitter mid-game, and use the Infection attack. If you want your Hypertusk 1.0 to be one of your quickest Nanovor, use Hyperspeed with it as much as you can. You can build Hypertusk 1.0 up to the point of almost unbeatable, then use it on the opponents who are in the health danger zone to avoid any damage. This guy is also great to put up against Nanovor who are heavily armored. If you find the Armor is too heavy, however, swap out Hypertusk 1.0 for a huge burst of Belch.
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Hyper Ripper 3.0 is one that you do not want to mess with. Hyper Ripper 3.0 is so powerful and deals out so much damage that it won’t even matter what kind of Armor the opponent is wearing, odds are against them. This is why you need to save Hyper Ripper 3.0 until the very end of the game if at all possible. The best way to use Hyper Ripper 3.0 is against those opponents who have extremely high health because it takes away so much of it, but there is one thing that Hyper Ripper has that others don’t; swap blocking obsession. Now, if you have some extra energy to use up, bring out Hyper Ripper for a quick Torch, then lock down your opponent so you can send in your quickest dude to land some hits before you are dealt a lot of damage, if any at all. You can use the Energy Bite in order to hand out a ton of damage, but you should only do this if you have an extra 4 EN. Another great asset for heavily armored opponents is the Hyperburrow attack. In order to maximize the damage you can deal, use it with a Red Spike. Hyper Ripper 3.0 will work the best for you when you use it with an Alpha.
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Now, if you want to prepare your swarm for damage attacks and allow for escape attempts, the best you can use is Hyper Ripper 2.0. In order to help your swarm avoid damage from the beginning, use Dodge Override as soon as you can. You can keep your opponent from swapping out by using Lockdown, as well. Use Fireplow earlier in the game, because it will cause moderate damage. Because your opponent most likely save his most powerful Nanovor for later in the game, this is the best time to use Lockdown. Because you are locking down the most powerful guys on the opposing team, you will be at a great advantage in the battle.
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Warblaze 1.0‘s value lies in its well-balanced use of energy which makes it highly effective in a variety of circumstances. Make your opponent shake in his boots by using it early on with Claw Smash to inflict a little bit of damage. For the most part, you want to play your energy-draining attacks like Whiplash early in the game. But you have to first combine it with Blue Spike in order to siphon off energy. An effective way to achieve this is to attack with Blue Spike during the first round, then come back with Whiplash. As a result, you’ll have 3 ENs available to use in the next round. To get rid of that insubstantial armor that often gets in the way, use Crystal Flash, a Warblaze 1.0 attack that uses 3 ENs. And to inflict serious damage, Fire Splash is your attack of choice. Warblaze 1.0 is a Nanovor that can be used often because its high degree of Health and Armor will keep it in the game a long time.

Warblaze 1.0
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You can use Spike Hornet 3.0 at any time at all when you battle. The Knock Knock attack it’s capable of is great for blocking the opponent and slowing it down when you first begin the battle. Of course, this is one joke that the other team won’t find funny! One way to catch the other team off guard is to swap Spike Hornet for Ventriloquist in the middle of the game. This way your swarm will have an easier time dodging attacks for the remainder of the battle. Although you can’t really count on Spike Hornet to cause tons of damage, it’s wonderful for using as a finisher. Here’s a great tip you can use; as soon as you have the opposing Nanovor almost completely out, swap it in and use the Riddle attack to finish. Because of the speed of Spike Hornet, it’s unlikely you will receive any damage at all in the round.

Spike Hornet 3.0
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