Archive for the “Nanovors” Category

The earlier that you can get Psi Blaster 1.0, the better your game will fare. Once you get 3 Energy, swap in Psi Blaster 1.0 immediately so that you have Think Fast! available, which amps the speed of your swarm by 40 points. Psi Blaster 1.0 is also great to use in combo attacks. In your first round, utilize Psi Zap or lay down a Red Spike prior to switching it out for a stronger Nanovor. Psi Blaster 1.0 also has an excellent health value, which lets you perform all of these attacks as the game progresses.

Psi Blaster 1.0 Picture
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Hyper Ripper 1.0 is an excellent Nanovor to establish your swarm with. The Hyper Ripper 1.0 can’t build up Energy as it is attacking, so it should be utilized to assist your swarm in conjunction with Red Spike, which will enable your team Energy to increase. You can also use Fireplow, which is an effective attack for a basic Nanovor. Bring out Hyper Ripper 1.0 with 3 Energy and boost Armor by using Hardshell. Any swarm is complemented by Hyper Ripper 1.0, since it brings along a spike ready attack, good damage, and team defense capabilities.

Hyper Ripper 1.0 Picture
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Cyber Slicer 1.0 is great for attacking Nanovors with a solid defense, like the Tank Strider 2.0 or the Mega Scorpion 2.0. The Cyber Slicer 1.0’s Crunch Attack is perfect to bring out in the middle of a game to deliver some effective damage. As the game is ending, and you’re dealing with heavy attacks, you can use Random Jack and hope to deal out some intense damage, even through the toughest armor. Cyber Slicer 1.0 is a great Nanovor to bring out at any time, allowing your swarm to do massive damage.

Cyber Slicer 1.0 Picture
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Blaze Dragon 1.0 is effective in launching a sudden attack that can save you at the last moment. Using the Obliterate, it is capable of eliminating hindering overrides which are on the table, allowing you to keep your own in play. This Nanovor can also do some quick damage with Dragonfire, a dangerous move which leaves your opponent’s Nanovor suffering from burn injuries. If you want to avoid attacking with your Blaze Dragon 1.0 use a Yellow Spike, and perform attacks which deliver great combo damage.

Blaze Dragon 1.0 Picture
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Storm Spinner 1.1 is known for the Crystal Trap attack which he uses to mesmerize opposing Nanovor. Once the trap is set that Nanovor feels the wrath of your entire swarm. This is what makes Crystal Trap a great first round attack. Don’t worry about Magnamods standing in your way because Storm Spinner RAD loves to use Spin Strike which can pierce any armor. Also, if necessary, use a Yellow Spike to allow the rest of your swarm to unleash some punishing attacks.

Storm Spinner 1.1 Picture
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A girl that is one of my classes always makes me think of Storm Hunter 1.0. It might not be nice to think of a girl being like a tentacled creature, fighting everyone around them so that they can survive, but I am. This girl has it in her mind that she is the best of thing since sliced bread. All our class is wrapped around her little pinky, and it isn’t because everyone likes her, but because when she is around, she makes you feel like she is smarter, better, and has more talent than you do. This describes a Storm Hunter. A Storm Hunter has a vibe that makes you feel like it is full of itself and if its ego were any bigger, it would probably explode. A lot of Nanovor won’t even acknowledge your existence, but if you are around a Storm Hunter, it will give you a look that will send shivers all over your body. The same as the girl in my class.

Storm Hunter 1.0 Picture
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Each time Plasma Locust 3.0 comes on scene, he comes from the shadows and always has a creepy smile. It always seems like he should put on a pair of sunglasses and a trench coat so he can work on his research in secret. Even though he is a bit creepy, he is a really intelligent Nanovor and always has a plan of attack. He is always ready to perform an attack, which can be used anytime, and he won’t disappoint you unless his research requires that he does.
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Plasma Lash 3.0 has teeth that are tough and ready to do damage as long as you can find them a target. They want nothing better than to fight a bunch of Nanovor and get a lot of other Plasma Lash to fight with them in against the Nanovor as well. The Velocitrons love the Plasma Lash 3.0, and with its ability to tough it out and its strong attacks, it is a great role model for the Velocitrons to have.

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Plasma Locust 1.0 concentrates specifically on how a particular Nanovor is going to die, which is rather morbid, in my opinion. It keeps an eye on all the dismemberments, decapitations, and explosions that happen. It is easy to think of Plasma Locust killing some other lesser Nanovor, then writing down the details of the kill on his small pad of paper. It isn’t psychotic like Doom Mantis is though. It is similar to a scientist who runs into the middle of everything so that they can see how exactly the Nanovor died. It isn’t scared to take care of business itself, and will destroy anything it is able to. This isn’t the sort of guy you would hang out with because he can be as sinister as they come if he so chooses to be that way.

Plasma Locust 1.0 Picture
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Plasma Lash 2.1 isn’t scared to attack first in a match. It wants to be a hero, so it will always attack first if it has a chance. Actually, I might be disappointed if the Plasma Lash RAD didn’t try and use the Head Whip right away. And can you really ignore him jumping up and down begging to be picked first? Let the Plasma Lash 2.1 off the leash, so it can bust out some early, quick damage, which is what it does best.

Plasma Lash 2.1 Picture
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