Doom Blade 3.0
Posted by admin in Nanovors, tags: 3.0, doom blade, velocitron nanovor, wave 1Think of Napoleon. Or think of Caesar. Or think of Genghis Khan. Each one of them had an army of loyal followers, great skills, and a bad attitude. However, none of them were as bad as Doom Blade 3.0. Doom Blade 3.0 tries to overcompensate for all those things, but is still really cool. He even has a big sword sticking out where his tongue should be and he will go crazy if you even look at him the wrong way. As a matter of fact, Doom Blade 3.0 desires a win so bad that he will become suicidal in some situations or will use a move that will hurt him just as much as the other person. This isn’t something he cares about though. His goal is to win, and if he can make that happen somehow, he will do anything, even if he end up dying because he used a special attack on someone.
Evolutionary Formula
- Evolves from Doom Blade 2.0
- 1V1 – 1V2 – 1V4 – 1V4
Badges Required
- Rookie!
- Body Count 25
Attacks
- Blunt Trauma – An energy attack that costs 4 energy and the target Nanovor loses 20 Strength.
- Guillotine – An energy damage attack that costs 3 energy, does 92 damage, and causes your Nanovor to lose 50 Health.
- Doomserk – A damage attack that costs 2 energy and does 69 damage; with a Yellow Spike, the target takes extra damage.

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