Gamma Fury 2.0
Posted by admin in Nanovors, tags: 2.0, gamma fury, magnamod nanovor, wave 1Gamma Fury 2.0 is a blend of the best element of Texas Rangers (not the team, the lawmen!) and King Arthur. This larger, tougher edition of Gamma Fury is a firm believer in justice, truth adn the Nanovor way, and isn’t afraid to sacrifice in order to save others, in battle acting as a tornado of destruction. I wish that I had hundreds of Gamma Fury 2.0s to utilize, but as they say, a good man is hard to find. Any experienced Nanovor battler loves having Gamma Fury 2.0 as part of their swarm – and loathes meeting Gamma Fury 2.0 as an enemy on the battlefield.
Of all the Nanovor, Gamma Fury 2.0 is the easiest to substitute into battle – he can come into any point of a match and completely wreak havok. If you’re smart, you’ll use Gamma Fury 2.0 near the beginning of the game, as it can help destroy your enemy through repeated Two-Fist Hits. If you combine the Two-Fist Hit with a Red Spike, the impact will double! If you want to reserve Gamma Fury 2.0 for later in the game, wait until you have sufficient energy to activate Gamma Power, and then unleash that in combination with Mentallica or additional Two-Fist Hits. To reach this level of energy is time-consuming and costly, so you may have to sustain a bad beating while you are waiting to get to this level. Mentallica is a fantastic weapon against swarms whose strategy is based on going first in a battle; your enemy will be severely disappointed when you destroy what is typically all the speed their Nanovor possesses. The Gamma Fury 2.0 is also quite effective as a last resort when you need to regroup – just put it in to take some hits and make some more while you plan your next step.
Evolutionary Formula
- Evolves from Gamma Fury 1.0
- 1M1 – 1M1 – 1M3 – 1M3
Badges Required
- Survivor 10
- Quad Battle 10
Attacks
- Two-Fist Hit – A damage attack that costs 2 energy and does 104 damage; with a Red Spike override, the target takes double damage.
- Mentallica – A ranged psychic attack that costs 4 energy and the target Nanovor loses 50 Speed.
- Gamma Power – Costs 5 energy and your swarm gains 20 Strength.


Entries (RSS)