Spike Hornet 3.0
Posted by admin in Nanovors, tags: 3.0, hexite nanovor, spike hornet, wave 1You can use Spike Hornet 3.0 at any time at all when you battle. The Knock Knock attack it’s capable of is great for blocking the opponent and slowing it down when you first begin the battle. Of course, this is one joke that the other team won’t find funny! One way to catch the other team off guard is to swap Spike Hornet for Ventriloquist in the middle of the game. This way your swarm will have an easier time dodging attacks for the remainder of the battle. Although you can’t really count on Spike Hornet to cause tons of damage, it’s wonderful for using as a finisher. Here’s a great tip you can use; as soon as you have the opposing Nanovor almost completely out, swap it in and use the Riddle attack to finish. Because of the speed of Spike Hornet, it’s unlikely you will receive any damage at all in the round.

Evolutionary Formula
- Evolves from Spike Hornet 2.0
- 1H4 – 1H3 – 1H4 – 1H1
Badges Required
- Pwned 100
Attacks
- Knock Knock – An attack that costs 1 EN; the target loses 20 Speed and is swap-blocked for this and the next 2 rounds.
- Ventriloquist – A damage attack that costs 2 EN; with a Blue Spike, your Nanovor has a Good chance of Dodging an attack.
- Pun-ish – A damage attack that costs 3 EN, does 38 DAM, and also causes the target swarm to lose 2 Energy.
- Riddle – An attack that costs 3 EN, does 44 DAM, and ignores Armor.
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