Tank Walker 2.1 – Full of Energy
Posted by admin in Nanovors, tags: 2.1, magnamod nanovor, tank walker, wave 1Remember that charge you get when you’re at the gym working out? You’re full of adrenaline and vigor. Well, the Tank Walker 2.1 has this feeling 24/7! It’s been working out, lifting massive amounts of weights, when the other Nanovors are just sitting around waiting for a few fights here and there. And even though it’s lookin’ all “big and bad,” the Tank Walker is not cocky at all … it actually wishes to be helpful! Very similar to prior editions, if you upset it … LOOK OUT! But it’s incredibly trustworthy, and will protect you to the very end.
Anytime’s a good time to put your Tank Walker 2.1 into the fight. As with the last Tank Walker edition, this one delivers crushing blows and a topnotch override, making it ideal for all scenarios. You can do a Headbutt to conserve energy. Since this character’s stats are so amazingly high, the Headbutt will provide even more destruction. When massive devastation to liquefy the enemy Nanovor is your goal, deal out an Ion Gore blast. Keep in mind that you do not have to waste Jolts because his statistics are already at maximum. Save the Jolts to develop your other various Nanovor into a better, well-rounded, and stronger team. If you come across a group of Magnamods that deal out massive pain (possibly full of fast Hexites), utilize your Nanovor with a speed mod, such as a Circuit Flyer 2.0 with Power Rush.
Evolutionary Formula
- Evolves from Tank Walker 1.0
- 1M2 – 1M7 – 1M1
Attacks
- Headbutt – A damage attack that costs 1 energy and does 40 damage.
- Tank Smash – An attack that costs 3 energy and causes the target to lose 40 Speed.
- Ion Gore – An electric damage attack that costs 4 energy and does 79 damage.

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