Nanovor - Connect, Collect & Battle

Remember when you where a child, playing with hundreds of those famous little green plastic army men? Then, you could sometimes score the bag with the “mother-load,” complete with many flags, some field cannons, and the real “jackpot” … a tank! At least in my mind, nothing on the battlefield could stand up to it. The tank reduced tiny green men to mush by running them over with it’s mighty tracks, and nothing short of Armageddon could end it’s reign of terror. Well … hello Tank Walker 3.0! They just don’t come any tougher than this. He’s basically your very own guardian angel. A guardian angel … with a TANK! Oh, yeah, and just happens to fire lightning at will. Okay, you see my point. It pretty much recognizes itself as virtually invincible, pulverizing all Nanovor in it’s path.

I’m reminded of that old tank when I bring out my Tank Walker 3.0. You ask, “what can I do with it?” Totally blow crap up in a hurry is what you can do! You can actually regenerate energy while using your Tank Walker’s Headbutt to demolish your enemy. You may find Ion Gouge to be pretty affective as well. If you want to pretend like your enemy has no armor whatsoever, you can completely rub it in their faces with a Red Spike. Before you swap block your enemy (if you even need to) with an Atom Smasher, you’ll want to make sure you have plenty of energy. Finish the fight with a few Headbutts, or give ‘em an Ion Gouge to totally seal the deal and wipe them out immediately. Just like any tank, the Tank Walker 3.0 is also excellent for protecting some of your other Nanovor that are not so strong. Allow wounded Nanovor some needed time to recover energy by putting in your Tank Walker. However, the necessity for taking out various Nanovor decreases greatly when your Tank Walker 3.0 has first reduced your enemy to a pile of rubble and ash!

Tank Walker 3.0

Evolutionary Formula

Badges Required

  • Painbringer 150
  • Duo Battle 50

Attacks

  • Atom Smasher – An electric damage attack that swap-blocks the target for 2 rounds, costs 5 energy, and does 84 damage.
  • Headbutt – A damage attack that costs 1 energy and does 42 damage.
  • Ion Gouge – An electric attack that costs 2 energy and does 56 damage; with a Red Spike override, there is a second electric attack that ignores Armor.
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