Triton Manta 2.0
Posted by admin in Nanovors, tags: 2.0, hexite nanovor, triton manta, wave 2Triton Manta 2.0 has a nice repertoire of attacks, like Sting, but what really makes it a powerful Nanovor to play is Spark Siphon. To use Triton Manta 2.0 effectively, you need to be able to play down a Blue Spike, and this means having a Hexite alpha in your swarm. This will almost certainly ensure you get in a fizzle against your opponent by playing a Blue Spike on your first turn and, on your next turn, attacking with a Spark Siphon. Use this combination tactic early on for the best results, but also during the game when you notice your opponent’s energy is on the low side. Of course, to inflict some serious damage on those humongous Nanovor, Sting is the attack of choice. Put Paralyze to use when you want to smack down the other side’s fastest Nanovor.

Evolutionary Formula
- Evolves from Triton Manta 1.0
- 2H1 – 2H2 – 2H2
Badges Required
- None
Attacks
- Sting – A damage attack that costs 2 EN and does 42 DAM.
- Spark Siphon – A damage attack that costs 2 EN, does 42 DAM, and with a Blue Spike override, the target loses 2 Energy.
- Paralyze – An attack that costs 3 EN and swap-blocks the opponent for 2 rounds causing the target to lose 40 Speed.
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