The incredible Turbo Cannon 2.0 can inflict a good deal of damage; however, remember that it doesn’t wear Armor and its health isn’t the best. Therefore, protect Turbo Cannon 2.0 by placing it inside a swarm of heavily armored Nanovor who can block any damage it might otherwise sustain. Turbo Cannon 2.0 can’t be of any assistance if it’s dead! Poison Spray uses a lot of energy, so be sure your energy reserves are high before putting it into action against a burly attacker. And if Turbo Cannon 2.0 is high on energy, execute a combo attack with Stinkbomb and Yellow Spike, and you’ll be sure to siphon off some Strength and HP, to boot. Faster is an efficient way to keep those attacks from hitting their mark, ensuring that you come out on top by increasing your Speed and inflicting a good amount of damage. Despite the fact that it’s one of the shorter-lived Nanovor, you’ll want to be sure to include Turbo Cannon 2.0 in your swarm.

Turbo Cannon 2.0

Evolutionary Formula

Badges Required

  • None

Attacks

  • Poison Spray – A poison damage attack that costs 3 EN and does 50 DAM.
  • Stinkbomb – A poison damage attack that costs 2 EN and does 40 DAM; with a Yellow Spike Override, the target Nanovor to loses 25 Strength.
  • Faster! – An energy damage attack that costs 2 EN, does 30 DAM, and also causes your Nanovor to gain 10 Speed.
2 Responses to “Turbo Cannon 2.0”
  1. bryson says:

    I have that nano. he’s pretty cool

  2. Parker says:

    So how do you get it

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