War Charger 1.0
Posted by admin in Nanovors, tags: 1.0, hexite nanovor, war charger, wave 2War Charger 1.0 can take advantage of multiple situations to launch great attacks. Hexite swarms can easily reap the benefits of the Blue Spike, which is ignored sometimes. Don’t forget about this! It’s a smart strategy to use, most notably in conjunction with Battle Kraken 3.0, which can be used to drain Energy from the opposing swarm. If you’re more interested in delivering damage directly, use War Charger 1.0′s Battle Rush attack. Because it doesn’t cost a lot of Energy, it’s a great attack for the beginning of your game. Try this strategy – use War Charger in the middle of a battle when you have saved four Energy. Then, use War Dance to deliver armor piercing damage. At the same time, this will demoralize your opponent by robbing them of two Energy! Magnamods are weak against this type of attack, as it can break into their heavy defenses. War Charger can be used with a Blue Spike to aid your swarm, and either steal Energy or build up its strength. It guarantees that your swarm will emerge victorious due to its excellent attacking abilities.

Evolutionary Formula
- None
Badges Required
- None
Attacks
- Battle Rush – A damage attack that costs 1 energy and does 30 damage.
- War Dance – A damage attack that costs 4 energy, does 35 damage, ignores Armor and also causes the target Nanovor to lose 2 Energy
- Blue Spike – Costs 1 energy and places an Override allowing your swarm to make a Blue Spiked attack.
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