Posts Tagged “1.0”
Rumble Hound 1.0 is good to use as the battle begins when playing down a Red Spike, as well as using Threatening Growl to add strength. Switch Rumble Hound 1.0 into the middle of a battle and let is deal out damage using Swipe, or to let it deliver a Red Spike. Rumble Hound 1.0 can also deliver its full arsenal of attacks and never have to store Energy. It’s a Nanovor that lets you mentally relax a bit. Use Rumble Hound 1.0 to hold your ground as you quickly reconstruct the strategy you plan on using. No matter when you play Rumble Hound 1.0, it’s a useful Nanovor in multiple situations.

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The earlier that you can get Psi Blaster 1.0, the better your game will fare. Once you get 3 Energy, swap in Psi Blaster 1.0 immediately so that you have Think Fast! available, which amps the speed of your swarm by 40 points. Psi Blaster 1.0 is also great to use in combo attacks. In your first round, utilize Psi Zap or lay down a Red Spike prior to switching it out for a stronger Nanovor. Psi Blaster 1.0 also has an excellent health value, which lets you perform all of these attacks as the game progresses.

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Hyper Ripper 1.0 is an excellent Nanovor to establish your swarm with. The Hyper Ripper 1.0 can’t build up Energy as it is attacking, so it should be utilized to assist your swarm in conjunction with Red Spike, which will enable your team Energy to increase. You can also use Fireplow, which is an effective attack for a basic Nanovor. Bring out Hyper Ripper 1.0 with 3 Energy and boost Armor by using Hardshell. Any swarm is complemented by Hyper Ripper 1.0, since it brings along a spike ready attack, good damage, and team defense capabilities.

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Cyber Slicer 1.0 is great for attacking Nanovors with a solid defense, like the Tank Strider 2.0 or the Mega Scorpion 2.0. The Cyber Slicer 1.0’s Crunch Attack is perfect to bring out in the middle of a game to deliver some effective damage. As the game is ending, and you’re dealing with heavy attacks, you can use Random Jack and hope to deal out some intense damage, even through the toughest armor. Cyber Slicer 1.0 is a great Nanovor to bring out at any time, allowing your swarm to do massive damage.

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Blaze Dragon 1.0 is effective in launching a sudden attack that can save you at the last moment. Using the Obliterate, it is capable of eliminating hindering overrides which are on the table, allowing you to keep your own in play. This Nanovor can also do some quick damage with Dragonfire, a dangerous move which leaves your opponent’s Nanovor suffering from burn injuries. If you want to avoid attacking with your Blaze Dragon 1.0 use a Yellow Spike, and perform attacks which deliver great combo damage.

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A girl that is one of my classes always makes me think of Storm Hunter 1.0. It might not be nice to think of a girl being like a tentacled creature, fighting everyone around them so that they can survive, but I am. This girl has it in her mind that she is the best of thing since sliced bread. All our class is wrapped around her little pinky, and it isn’t because everyone likes her, but because when she is around, she makes you feel like she is smarter, better, and has more talent than you do. This describes a Storm Hunter. A Storm Hunter has a vibe that makes you feel like it is full of itself and if its ego were any bigger, it would probably explode. A lot of Nanovor won’t even acknowledge your existence, but if you are around a Storm Hunter, it will give you a look that will send shivers all over your body. The same as the girl in my class.

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Plasma Locust 1.0 concentrates specifically on how a particular Nanovor is going to die, which is rather morbid, in my opinion. It keeps an eye on all the dismemberments, decapitations, and explosions that happen. It is easy to think of Plasma Locust killing some other lesser Nanovor, then writing down the details of the kill on his small pad of paper. It isn’t psychotic like Doom Mantis is though. It is similar to a scientist who runs into the middle of everything so that they can see how exactly the Nanovor died. It isn’t scared to take care of business itself, and will destroy anything it is able to. This isn’t the sort of guy you would hang out with because he can be as sinister as they come if he so chooses to be that way.

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Plasma Lancer 1.0 has tribal markings all over his bony face that appear to be threatening and pretty at the same time. Even thought it looks scary, it isn’t that smart. While the battle isn’t going on, it just stands there, waiting for some Nanovor to come by so it can it eat it. It has a one track mind, so if you let it fight something, you won’t have to worry about it.
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A great Nanovor is Megadoom 1.0. He comes from the family of Mega Scorpion, so it is apparent that his heart is as cold as stone. He stays calm while gutting everyone else through the use of his big legs. It doesn’t get scared, and it always seems to be considering what it is going to do next. Or what it will be doing the next ten times. That’s just it: it has a way of winning when it seems like it is going to lose and looking great while it does it. It’s the same as James Bond, looking so good in his Armani tux and next year’s style of car, but hiding a machine gun under his jacket so he can take out the bad guys.
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After Doom Bringer 1.0 was discovered by Lucas, I tried to remember if I had ever seen anything that was similar to it. Then I realized that one night a while back while I was supposed to be sleeping(what my mom isn’t aware of won’t hurt), I saw an old movie about a guy who went into a dark and dangerous jungle. The people who lived there had a shaman or witch doctor that was similar to Doom Bringer! The shaman would dance about, chanting in some unknown language, mostly likely cursing one of his enemies. It was awesome, but scary as well. The Doom Bringer goes around, saying something odd, and ‘cursing’ the rest of the Nanovor. It’s easy to see that everything isn’t right in his head. Or in his thorax. Or whatever he has.
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