Posts Tagged “2.1”

You should hold on on using Circuit Flyer 2.1, only using it every now and then in battles or when you’re in need of a boost of speed to dodge or simply go faster. The reason Circuit Flyer 2.1 is so great is because it offers up a cheap Pierce attack, and can offer great killing blows. It will do more damage than normal because of the stats, and not only that, but the damage that is done will pierce through the armor which allows you to see exactly how much life is left on your target without having to think about the armor. So if you are facing a Magnamod who is barely living, go on and use the Pierce attack. If you want to be sure to get the entire swarm of ninjas, use the Dodge override as soon as you can.

Circuit Flyer 2.1
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Plasma Lash 2.1 isn’t scared to attack first in a match. It wants to be a hero, so it will always attack first if it has a chance. Actually, I might be disappointed if the Plasma Lash RAD didn’t try and use the Head Whip right away. And can you really ignore him jumping up and down begging to be picked first? Let the Plasma Lash 2.1 off the leash, so it can bust out some early, quick damage, which is what it does best.

Plasma Lash 2.1 Picture
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Remember that charge you get when you’re at the gym working out? You’re full of adrenaline and vigor. Well, the Tank Walker 2.1 has this feeling 24/7! It’s been working out, lifting massive amounts of weights, when the other Nanovors are just sitting around waiting for a few fights here and there. And even though it’s lookin’ all “big and bad,” the Tank Walker is not cocky at all … it actually wishes to be helpful! Very similar to prior editions, if you upset it … LOOK OUT! But it’s incredibly trustworthy, and will protect you to the very end.
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