Posts Tagged “3.0”

Hyper Ripper 3.0 is one that you do not want to mess with. Hyper Ripper 3.0 is so powerful and deals out so much damage that it won’t even matter what kind of Armor the opponent is wearing, odds are against them. This is why you need to save Hyper Ripper 3.0 until the very end of the game if at all possible. The best way to use Hyper Ripper 3.0 is against those opponents who have extremely high health because it takes away so much of it, but there is one thing that Hyper Ripper has that others don’t; swap blocking obsession. Now, if you have some extra energy to use up, bring out Hyper Ripper for a quick Torch, then lock down your opponent so you can send in your quickest dude to land some hits before you are dealt a lot of damage, if any at all. You can use the Energy Bite in order to hand out a ton of damage, but you should only do this if you have an extra 4 EN. Another great asset for heavily armored opponents is the Hyperburrow attack. In order to maximize the damage you can deal, use it with a Red Spike. Hyper Ripper 3.0 will work the best for you when you use it with an Alpha.
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You can use Spike Hornet 3.0 at any time at all when you battle. The Knock Knock attack it’s capable of is great for blocking the opponent and slowing it down when you first begin the battle. Of course, this is one joke that the other team won’t find funny! One way to catch the other team off guard is to swap Spike Hornet for Ventriloquist in the middle of the game. This way your swarm will have an easier time dodging attacks for the remainder of the battle. Although you can’t really count on Spike Hornet to cause tons of damage, it’s wonderful for using as a finisher. Here’s a great tip you can use; as soon as you have the opposing Nanovor almost completely out, swap it in and use the Riddle attack to finish. Because of the speed of Spike Hornet, it’s unlikely you will receive any damage at all in the round.

Spike Hornet 3.0
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Each time Plasma Locust 3.0 comes on scene, he comes from the shadows and always has a creepy smile. It always seems like he should put on a pair of sunglasses and a trench coat so he can work on his research in secret. Even though he is a bit creepy, he is a really intelligent Nanovor and always has a plan of attack. He is always ready to perform an attack, which can be used anytime, and he won’t disappoint you unless his research requires that he does.
Plasma Locust 3.0 Picture
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Plasma Lash 3.0 has teeth that are tough and ready to do damage as long as you can find them a target. They want nothing better than to fight a bunch of Nanovor and get a lot of other Plasma Lash to fight with them in against the Nanovor as well. The Velocitrons love the Plasma Lash 3.0, and with its ability to tough it out and its strong attacks, it is a great role model for the Velocitrons to have.

Plasma Lash 3.0 Picture
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Think of Napoleon. Or think of Caesar. Or think of Genghis Khan. Each one of them had an army of loyal followers, great skills, and a bad attitude. However, none of them were as bad as Doom Blade 3.0. Doom Blade 3.0 tries to overcompensate for all those things, but is still really cool. He even has a big sword sticking out where his tongue should be and he will go crazy if you even look at him the wrong way. As a matter of fact, Doom Blade 3.0 desires a win so bad that he will become suicidal in some situations or will use a move that will hurt him just as much as the other person. This isn’t something he cares about though. His goal is to win, and if he can make that happen somehow, he will do anything, even if he end up dying because he used a special attack on someone.
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Magnamods are an awesome family, but don’t you sometimes wish they were just a wee bit faster? Gamma Stalker 3.0 is here to answer your prayers. Every attack it uses either increases its Speed or siphons some away from the opponent. There’s no better way to win than to beat the other guy to the punch. But if you think for one second that all this Speed means that Gamma Stalker 3.0 has weak damage, you’re sorely mistaken! Gamma Stalker 3.0 has some pretty hefty damage attacks that are bound to make the other Nanovor quake in their exoskeletons.
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Remember when you where a child, playing with hundreds of those famous little green plastic army men? Then, you could sometimes score the bag with the “mother-load,” complete with many flags, some field cannons, and the real “jackpot” … a tank! At least in my mind, nothing on the battlefield could stand up to it. The tank reduced tiny green men to mush by running them over with it’s mighty tracks, and nothing short of Armageddon could end it’s reign of terror. Well … hello Tank Walker 3.0! They just don’t come any tougher than this. He’s basically your very own guardian angel. A guardian angel … with a TANK! Oh, yeah, and just happens to fire lightning at will. Okay, you see my point. It pretty much recognizes itself as virtually invincible, pulverizing all Nanovor in it’s path.
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Electropod 3.0 is one of the antsiest Electropod yet! This Electropod has FOUR different attacks you can use. Imagine the craziness! You can find him lazing about sometimes, but he can always get help from mods like Pod Power. It seems like he’s much faster, too; if you watch him spin you’ll see nothing but a tiny red blob! If you remember what Sonic the Hedgehog looked like, Electropod looks exactly like him, only red. This go round with Electropod is a bit better, because it’s gotten faster and there are two different damage attacks this time! Electropod 3.0 is still the same little crazy guy we adore, even if it’s changed just a bit.
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The Gigastriker 3.0 evolves from a Gigastriker 2.0 and is a common Wave 1 Hexite Nanovor.
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Ever feel like your Nanovor never seem to go first in battle? Well, the days of losing the race are over! The newest edition to the Hexite family, Spike Spine 3.0, can barely be held back from shooting into battle. But not only is Spike Spine quick and dangerous — it’s got the tools to siphon energy away from your opponent. Make sure your Spike Spine 2.0 has the Velostroyer 25 badge, and that you’ve got the Magsquisher 5 badge. Then set your swarm up with a secret weapon and get your Spike Spine 3.0 before they dart away!

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