Posts Tagged “hyper ripper”

Hyper Ripper 3.0 is one that you do not want to mess with. Hyper Ripper 3.0 is so powerful and deals out so much damage that it won’t even matter what kind of Armor the opponent is wearing, odds are against them. This is why you need to save Hyper Ripper 3.0 until the very end of the game if at all possible. The best way to use Hyper Ripper 3.0 is against those opponents who have extremely high health because it takes away so much of it, but there is one thing that Hyper Ripper has that others don’t; swap blocking obsession. Now, if you have some extra energy to use up, bring out Hyper Ripper for a quick Torch, then lock down your opponent so you can send in your quickest dude to land some hits before you are dealt a lot of damage, if any at all. You can use the Energy Bite in order to hand out a ton of damage, but you should only do this if you have an extra 4 EN. Another great asset for heavily armored opponents is the Hyperburrow attack. In order to maximize the damage you can deal, use it with a Red Spike. Hyper Ripper 3.0 will work the best for you when you use it with an Alpha.
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Now, if you want to prepare your swarm for damage attacks and allow for escape attempts, the best you can use is Hyper Ripper 2.0. In order to help your swarm avoid damage from the beginning, use Dodge Override as soon as you can. You can keep your opponent from swapping out by using Lockdown, as well. Use Fireplow earlier in the game, because it will cause moderate damage. Because your opponent most likely save his most powerful Nanovor for later in the game, this is the best time to use Lockdown. Because you are locking down the most powerful guys on the opposing team, you will be at a great advantage in the battle.
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Hyper Ripper 1.0 is an excellent Nanovor to establish your swarm with. The Hyper Ripper 1.0 can’t build up Energy as it is attacking, so it should be utilized to assist your swarm in conjunction with Red Spike, which will enable your team Energy to increase. You can also use Fireplow, which is an effective attack for a basic Nanovor. Bring out Hyper Ripper 1.0 with 3 Energy and boost Armor by using Hardshell. Any swarm is complemented by Hyper Ripper 1.0, since it brings along a spike ready attack, good damage, and team defense capabilities.

Hyper Ripper 1.0 Picture
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