Posts Tagged “velocitron nanovor”
Blaze Dragon 1.0 is effective in launching a sudden attack that can save you at the last moment. Using the Obliterate, it is capable of eliminating hindering overrides which are on the table, allowing you to keep your own in play. This Nanovor can also do some quick damage with Dragonfire, a dangerous move which leaves your opponent’s Nanovor suffering from burn injuries. If you want to avoid attacking with your Blaze Dragon 1.0 use a Yellow Spike, and perform attacks which deliver great combo damage.

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Storm Spinner 1.1 is known for the Crystal Trap attack which he uses to mesmerize opposing Nanovor. Once the trap is set that Nanovor feels the wrath of your entire swarm. This is what makes Crystal Trap a great first round attack. Don’t worry about Magnamods standing in your way because Storm Spinner RAD loves to use Spin Strike which can pierce any armor. Also, if necessary, use a Yellow Spike to allow the rest of your swarm to unleash some punishing attacks.

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A girl that is one of my classes always makes me think of Storm Hunter 1.0. It might not be nice to think of a girl being like a tentacled creature, fighting everyone around them so that they can survive, but I am. This girl has it in her mind that she is the best of thing since sliced bread. All our class is wrapped around her little pinky, and it isn’t because everyone likes her, but because when she is around, she makes you feel like she is smarter, better, and has more talent than you do. This describes a Storm Hunter. A Storm Hunter has a vibe that makes you feel like it is full of itself and if its ego were any bigger, it would probably explode. A lot of Nanovor won’t even acknowledge your existence, but if you are around a Storm Hunter, it will give you a look that will send shivers all over your body. The same as the girl in my class.

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Each time Plasma Locust 3.0 comes on scene, he comes from the shadows and always has a creepy smile. It always seems like he should put on a pair of sunglasses and a trench coat so he can work on his research in secret. Even though he is a bit creepy, he is a really intelligent Nanovor and always has a plan of attack. He is always ready to perform an attack, which can be used anytime, and he won’t disappoint you unless his research requires that he does.

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Plasma Lash 3.0 has teeth that are tough and ready to do damage as long as you can find them a target. They want nothing better than to fight a bunch of Nanovor and get a lot of other Plasma Lash to fight with them in against the Nanovor as well. The Velocitrons love the Plasma Lash 3.0, and with its ability to tough it out and its strong attacks, it is a great role model for the Velocitrons to have.

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Plasma Locust 1.0 concentrates specifically on how a particular Nanovor is going to die, which is rather morbid, in my opinion. It keeps an eye on all the dismemberments, decapitations, and explosions that happen. It is easy to think of Plasma Locust killing some other lesser Nanovor, then writing down the details of the kill on his small pad of paper. It isn’t psychotic like Doom Mantis is though. It is similar to a scientist who runs into the middle of everything so that they can see how exactly the Nanovor died. It isn’t scared to take care of business itself, and will destroy anything it is able to. This isn’t the sort of guy you would hang out with because he can be as sinister as they come if he so chooses to be that way.

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Plasma Lash 2.1 isn’t scared to attack first in a match. It wants to be a hero, so it will always attack first if it has a chance. Actually, I might be disappointed if the Plasma Lash RAD didn’t try and use the Head Whip right away. And can you really ignore him jumping up and down begging to be picked first? Let the Plasma Lash 2.1 off the leash, so it can bust out some early, quick damage, which is what it does best.

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Plasma Lancer 1.0 has tribal markings all over his bony face that appear to be threatening and pretty at the same time. Even thought it looks scary, it isn’t that smart. While the battle isn’t going on, it just stands there, waiting for some Nanovor to come by so it can it eat it. It has a one track mind, so if you let it fight something, you won’t have to worry about it.
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A great Nanovor is Megadoom 1.0. He comes from the family of Mega Scorpion, so it is apparent that his heart is as cold as stone. He stays calm while gutting everyone else through the use of his big legs. It doesn’t get scared, and it always seems to be considering what it is going to do next. Or what it will be doing the next ten times. That’s just it: it has a way of winning when it seems like it is going to lose and looking great while it does it. It’s the same as James Bond, looking so good in his Armani tux and next year’s style of car, but hiding a machine gun under his jacket so he can take out the bad guys.
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When you first get used to the fact that Doom Mantis 2.0 is creepy, you will discover that even though the killer is psychotic, he still has a lot of style. Think of the movie Silence of the Lambs, and the main character Hannibal Lector. He was smart, stylish, and handsome, and he used these advantages to capture, kill, and eat people. It’s really awful, but still intriguing. Doom Mantis 2.0 is different than the first one because it feels like there is another Nanovor there. This is smart though, because it works out the same as if you went to the store to get meat for your next supper.
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